I removed ~50 code modules from the old 4.07++ library (some were removed entirely, while most were consolidated with other existing code mods), and added ~90 new mods. You can use that to edit/add/remove code and rebuild the game's executable with the latest version of MCM. The new Code Library can be found on the new GitHub repo. On some builds of Dolphin, you may need to set the XFB to "Real" emulation.Enable 'MMU' (find this by right-clicking on the game and going to Properties).(This will, however, disable the Button combos to reset/return to Loader.)Ĭhange these settings in order to enable OS Report Printouts on crash: Except for "Native Control", which is recommended to be set to "On" for more accurate analog values. The combination of options can give an endless number of wacky and fun game modes.Īll Options in the Settings should be set to defaults, Off, or Auto. Allow for grabs in the air! Or give any character the ability to float! Or so much more. Give Falcon a shine, or make Samus shoot items! Make moonwalks longer, just for fun. Mess with the mechanics by changing gravity, disabling dodging or aerial attacks, or make the blastzones loop back around! Change how L-canceling works, or make rolling put you to sleep. Adjust how the AI decides to techroll in order to practice tech-chasing. You can turn on random stage skins for tournament neutral stages, to play in a different setting every match! Set custom shield and insignia colors. There's a vast variety of options and option combinations in the Debug Menu. More aggressive, faster, wavedashing/waveshining included, better recovery, etc. UCF, stage striking, default Stock match settings, smarter HUD, skip results screen, etc. Many useful, custom, passive codes added e.g.Powerful practice and training codes, to help with specific game techniques and scenarios (briefly demonstrated here). Super smash bros melee iso backup mods#
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